Binary Options Copy Trading - Strategies and Tips

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Copyop Review - NEW Copy OP Trading Platform By Dave BEST Forex Binary Option Social Trading Network 2015 For Currency Pairs Without Using Automated Signals Software Bots Copy Professional Traders Copy-OP From Anyoption Binary Brokerage Reviewed

Copyop Review - NEW Copy OP Trading Platform By Dave BEST Forex Binary Option Social Trading Network 2015 For Currency Pairs
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CopyOp is binary options Social Trading Network. CopyOp will allow you to copy the trades from professional traders with years of traing experience. The interface is sleek and easy on the eyes, and care has obviously been taken to allow for navigating and comprehending trades as simple as possible. It basically operates on the idea that an asset's financial worth is either going to rise or fall it gives you a complete overview of the trade, and the indicators which will advise you on how to proceed with the trade. This is so much easier than need to hunt down the trading information you need from numerous different trading websites. Instead, you'll have all the info you need in one place!
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CopyOp Review
Copy Op is a web based software built for the real world there's no assurances here that users are going to suddenly be raking in millions. No binary options trading software is going to provide easy fortunes overnight, so instead all it offers is helpful advice so that you can make the trade. Each trade will take place at a separate time period over the course of the day, This is especially useful to those working with limited time. The amazing thing about the Copy-Op platform is that there is a particular sum that you can use for a trade, This means that you can trade whatever you're comfortable with. CopyOp, we were extremely reluctant to be taken in by the claims of CopyOp. We were actually put off by what the creators had touted as its benefits. Basically The CopyOp is a straight forward and convenient software. All that's required are a few clicks and you'll be investing right away!
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THISOPTION RELEASES THE BENEFITS OF DIGITAL ASSETS TRADING TO THE WORLD

The increasing growth in technologies has opened the world to varieties of opportunities through which the global masses can enjoy more benefits.
Different kinds of financial or investment opportunities have been unlocked that function effectively with the help of these improved technologies, in turn improving the standard of living for everyone who adopts it.
Binary option trading is one of these great financial opportunities that allows its users to trade different digital assets simply by making price predictions of the asset.
Participants will be able to benefit from the price volatility of digital assets by simply investing and then predicting the next price trend, in return making profit if the prediction comes out positive and vice versa.
So you see? the price flunctuations of digital assets isnt such a bad thing, as a great opportunity is presented where there is volatility.
Another great opportunity which the advent of improved technologies has presented is the trade of cryptocurrencies, a form of digital assets which could be used to carry out transactions, and could even pass for an alternative to the fiat currency.
Users can also profit from trading any cryptocurrency of choice but to do this, a cryptocurrency exchange system is very vital.
Both Binary option trading and cryptocurrency trading needs a reliable exchange which will help the users seamlessly take part and the benefit greatly from their trade.
THISOPTION IS THE ANSWERS WE ALL NEED
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Thisoption platform has been developed to allow the global users unrestricted access to these opportunities so as to improve their living standards and become financially free.
It lets users harness the untapped potentials of digital assets trading either in binary option trading or in the trading of cryptocurrencies by providing different infrastructures required to make these trade beneficial to the participants.
One of the infrastructures developed by the Thisoption system is…
THISOPTION BINARY EXCHANGE
Thisoption Binary exchange as the name implies is a system which has been created to facilitate binary option trading.
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This option has also developed a fully functional cryptocurrency exchange called Extons.
EXTONS EXCHANGE EXPLAINED
Extons is a reliable cryptocurrency exchange platform designed to make the trade of different digital currencies to be easy, fast and beneficial.
It adopts advanced technologies and techniques which helps in giving the users the best cryptocurrency trading experience while seamlessly exchanging their digital assets.
BENEFITS OF TRADING ON EXTONS EXCHANGE
One of the many benefits of trading on the Extons exchange is that it supports multiple currencies so as to make it easier for the global masses to dive into digital currency trading with ease, as it provides different cryptocurrencies for trading on its system, letting the user decide on which one to trade.
Traders on Extons also enjoy high trading liquidity on the exchange, which is very important for the smooth trading of any digital assets. Extons provides liquidity on its system by introducing a market maker which is efficient in liquidity provision. With it, users get to enjoy their trading activities and still make great profits while trading on the Extons exchange.
A reliable support team has also been put in place by Extons, as a way of ensuring that the users of the system get the necessary assistant whenever they need it, especially the new users, in their quest to ensure that everyone gets the best from cryptocurrency trading on the system.
Security of the Extons exchange is top-notch, as one of the most vital features of the system, seeing as it totally protects every asset and information of the users, making it difficult for any form of loss which might result from security vulnerability.
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TONS TOKEN
TONS token has been created as the common cryptocurrency of both the Thisoption binary exchange and the Extons cryptocurrency exchange platform.
This cryptocurrency makes the functioning of both exchanges to be effective as it facilitates any kind of transaction carried out on the system such as payment for transactions as well as issuance of rewards to the users.
CONCLUSION
Thisoption has exactly what you need to take part in the ongoing digital revolution which is headed towards ensuring financial freedom all over the world.
Through the full adoption of this system, every user will benefit greatly from the digital assets industry considering the fact that the system is fully efficient, reliable and secured.
USEFUL LINKS Extons: https://www.extons.io THISOPTION: https://thisoption.com Whitepaper: https://www.extons.io/whitepaper Telegram: https://t.me/thisoption ANN : https://bitcointalk.org/index.php?topic=5263768 Medium: https://medium.com/@thisoption.com
AUTHOR Bitcointalk Username: Intertek Bitcointalk Profile Link: https://bitcointalk.org/index.php?action=profile;u=2760026;sa=summary
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FutureICX AMA with nblaze (Midos) and the ICON Pilipinas Community

Hello ICONists! Today we’re happy to outline and highlight the intricate components of FutureICX, our vision for the dapp’s future and the reason for its creation through this AMA with ICON Pilipinas. Many community members have highlighted questions they’d like answered and were happy to discuss the foundations of our project, our ideas and how FutureICX differentiates itself from other gamified trading applications within the blockchain sphere! We look forward to answering all of your questions!
nblaze: Hey everyone! As most of you probably know I’m nblaze from ICON P-Rep team Midos and together with the P-Rep team Sharpn we have built the FutureICX.io app, which was released earlier this week. This has been quite a long and exciting journey which started almost a year ago and we are all very excited that we have finally been able to achieve such a successful app release with so much positive feedback coming in our direction.
Jenny: How did you come up with the idea for FutureICX and how was this project started?
nblaze: Well, as a long-term holder of ICX, I have always been fascinated by ICON’s system and was looking into ways to contribute to it. I began extensive research surrounding the best P-Rep teams to delegate my ICX to, but somehow this did not feel enough, and I wanted to do more for the chain (and respectively for my investment). After jumping through a lot of different plans and ideas, including lotteries, raffles, games, payment systems etc., I noticed that a lot of people in the trading channels love to make predictions; long story short, approximately half a year later I partnered with the Sharpn P-Rep team. We’re extremely grateful for a Grant that the ICON Foundation and the ICONation teams provided us and we continue to press forward with amazing results.
Jay: Throughout the entire development journey, there's sure to be plenty of ups and downs experienced. What's one particular fond memory that stands out to you the most?
nblaze: Oh, I would need to go all the way back to the planning phase of FutureICX. I had gone to bed pretty late one night as I was very excited about the Dapp idea, but somehow, I constantly kept hitting a brick wall in trying to figure out how it would work. No matter what I thought of, several hours of planning later I have thought of something critical that would be a major issue. That night I was tired and honestly becoming a bit discouraged that I would never find a system that would work. After going to sleep, I woke up approximately an hour later with a clear idea about the system that I would like to use for FutureICX. I had no sleep from this moment onwards, just got to my computer and worked on it all night. It was really an ‘Eureka’ moment that I'm quite fond of.
Jenny: What are your plans, either near-term or longer-term now that FutureICX has been released?
nblaze: Of course, we are still working on FutureICX’s current state and are making sure that everything is running well. The app is stable, and players are happy with it. We have already started making plans for our next development stage through and although I cannot share very much, I can tell you that we are aiming for 3 additional original trading games, additional trading pair predictions and maybe even different crypto payment options. Hopefully everything will go well, and we would be able to reach those targets (and who knows, maybe more).
Twitter and Telegram follower questions
theanerz: What is the Mission and Vision of FutureICX?
nblaze: I like this question as it is simple and yet very complicated to answer. FutureICX is aiming to be a multi-purpose platform that could be used by a wide range of players. It could be used as a mean to get additional gains from trading, as a learning tool, as a proof-of-skill or even as a fun app that you can have fun and gamble on. It is also very beneficial to the ICON chain as it not only creates transactions, it could also be a replacement of the ‘exchange’ trading in which no ICX are leaving the system (thus reducing sell pressure and increasing the price of ICX) and finally as a tool which can reduce the circulating supply as the ICX tokens placed in predictions are locked until the outcome is processed.
I wrote an article a few days ago about this exact topic – what has inspired us to make the app and what are the benefits of using it. Anyone interested can find it at this link:
https://forum.icon.community/t/futureicx-io-vs-conventional-trading-article/1069
ricnnobre: FutureICX is a platform for traders and therefore a minimum of knowledge in technical analysis is needed to predict where the value of ICX is going. Doesn't that restrict the audience that will use the platform?
nblaze: True, the platform is for the most part aimed at traders, however most people that trade in it are not professionals. This allows for beginner traders to have a tool where they can compete with a lot of similar skilled traders instead of professionals, whales and institutional traders and this makes FutureICX a good learning tool to use. The prediction times are also fixed so this eliminates second-guessing and reacting emotionally on a trade that you have already set. As you are not competing against the bank, this also gives the players the opportunity to progress with their prediction sizes as they get better and even potentially make a living out of this if they are good enough and hit their predictions on a regular basis.
It can of course also be used as a fun gambling tool as a lot of traders seem to be using the exchanges for that anyway.
RGerburt: DApps in which users spend money without obtaining any benefit causes loss of interest over time. Does FutureICX have any form of reward for traders who fail to succeed in their predictions? How to maintain the loyalty of users, mainly those who are not good traders?
nblaze: We have put in great efforts in trying to be helpful to such players. FutureICX offers dividend returns (each 1 icx that you spend gives you 1 dividend point and the dividend points respectively give you a % of the dividend pool, which is 10% of the amount of ICX that all players spend, at the end of the week – you can see details of that on top of the main screen and in the ‘help’ section, which is the place where our system’s theory is located). One of our awards also gives returns to the player that has spent the most. If that doesn’t work, you can always go for an ‘influencer’ strategy and have your friends and followers generate dividends for you (every 1 icx spent by someone that registered via your affiliate link gives you 0.5 dividend points)
lavicrep69: They call us Betlords of the Icon Pilipinas we are one of many supporters of FutureICX. I just would like to know, because for us statistics and achievements are really a big deal. I saw the "Tropies (Sniper, Marksman, Cannoneer, Monthly) and the ICX reward" that you will get from consistent playing/predicting. I’m just wondering if you have global ranking of top players on each trophy or tier like a data base link on blockchain that we can always check to improve our standing? And will we have a "copy prediction options?” I’m sure it will be a good idea coz we can follow players and see their statistics.
nblaze: There are such options, but we are planning to expand on those. In your ‘Profile’ page you can see how many awards you have earned, the most recent ones and how much you have earned through them. The monthly awards are also giving a monthly ranking of the top 10 players and giving them rewards for it. However, we do understand that we will need to and will improve even more in this direction
nhene00: The market today has a lot of development projects on the blockchain platform. One of the factors that makes the platform appealing to many users is its special features. So, what are the outstanding features and advantages of FutureICX to attract users and investors?
nblaze: We truly believe that our app was designed in a really unique way. You have the exchanges, binary options and futures on one hand, you have the raffles, lotteries, casinos and games on the other. We try to be none of those and to provide a new experience to our players. We also think that we offer a unique system, created from scratch, that benefits a lot of different types of players and strategies. As every other platform though, we would need the users/community’s support and feedback in order to progress even further. We do not believe that this will be an issue with ICON’s community though.
ThomaXMiller: How will the dividends/point system work? When will the $3000 Pool be distributed?
nblaze: You earn dividend points with every prediction that you and your affiliates make, and you get a % of all prediction amounts respectively to the amount of points that you have at the end of the week
CHARLoTTE9o: If it’s less risky and much more profitable for traders, how will you and the whole team benefit from this?
nblaze: The app has built in 5% commission, that is how we profit (you can see the full details in the 'help' page of the app). It is also not much more profitable for all traders of course; it simply provides better opportunities (according to our own deductions of course) than a normal exchange would.
Ketz23: DeFi is one of the hottest topics in the blockchain space right now. Can $ICX share your opinions on DeFi with us? Do you think that DeFi will disrupt the existing financial system? What is Unification approach towards the DeFi sector?
nblaze: I don’t think that I’m qualified enough to give such comprehensive opinion in Defi in general I’m afraid.
willydavec1: You mentioned earlier about gambling, more games to play,
In this era where there are tons of cryptocurrency gambling addicts, do you have any plans to minimize their addiction? A good project needs to care for its users/gamblers/players. Do you have any plans for them, any limitations? For example, 1000 USD worth of loss, they must be restricted for a few hours, something like that.
nblaze: I believe that it would be hard to get addicted to our app - its 1 prediction/day or week, that is not a major concern imo. Also please keep in mind that this is no gambling application - you are not playing against the house and you can easily be profitable long term. So, an 'addiction' could mean improving your trading skills and making a living out of this.
Neajmik: The hardest thing about any business is not building a product. What is often the hardest is getting people to use the product. How will FUTUREICX team resolve this to make your project become mass adopted and be more attractive in investotraders eyes?
nblaze: True, we are doing our best from the app's side - getting feedback, building a product that our players like, promoting it to the best of our abilities. I think that the rest is up to the actual players: if they like it, they will naturally promote the product. I also think that the affiliate system would help a lot with that as a player could earn by being a 'promoter' and not even playing a single game (although not playing would limit his potential gains).
SiliLovers: How does it feel after the first daily prediction was resolved earlier?
nblaze: Amazing. 2500 ICX placed in predictions on the first day, quite a bit of positive feedback, happy winners all around. I love it!
lavicrep69: If I am an ICONist and use d’apps like ICONbet how will you convince me to play FutureICX if it was my first time?
nblaze: We wouldn’t. We believe that ICONBet has their own player market and we have ours. The activities on both platforms are completely different so there will be no need to pull players from one to the other. ICONists could play easily play on both and be equally happy with their experience
Neajmik: What are the ways that FUTUREICX generates profits to maintain your project and how can it benefit both investotraders and your project simultaneously?
nblaze: We have a 5% commission for that, so we don’t actually aim to benefit from the players' losses, on the contrary, we try to limit them for the less experienced traders. That is why each prediction amount is split into: 80% into the selected reward period pool, 5% towards the weekly/monthly awards, 10% towards the dividends and 5% to our team so we can keep improving the Dapp. That gives players opportunities to gain, even if their prediction did not come true
HiImGroot: What are your plans for global expansion; is FutureICX focusing on only trading at this time or are you focused on building and developing your Dapp for more quality experience with users?
nblaze: We’re hoping that with the second phase of our app we will be able to go into different crypto markets as well. This is still a long shot of a plan and requires a lot of variables to piece together but if we are able to do this, that would generate ICX transactions (as our Dapp is fully based on the ICON chain) while we are processing predictions that are payed with other cryptocurrencies.
matT325: Where do you see FutureICX 2 or 3 years from now?
nblaze: As a large gamified trading platform with a lot of players, many more trading games and options and working with a lot of different chains and projects while generating icx transactions in the process.
LadyCrows: To advertise a project, you need to provide benefits and features, security aspects of the project. How does FutureICX differ from other decentralized trading applications?
nblaze: There are quite a bit, so I’m not sure that I can list all of them in one short message. We have multiple gain channels, tiered rewards, dividends, awards, independent affiliate gains, our Dapp is fully decentralized (so every transaction is secure and verifiable), we are using a decentralized oracle for results (fairness and security), our tx process time is short and recorded on the chain thanks to ICON as well.
ThePredator11: Why did you choose this platform name "FutureICX?
nblaze: This was entirely a team Sharpn contribution. I picked Midos as an app name - they suggested FutureICX and we went with it and kept Midos as the name of my P-Rep instead.
CryptoHodler22: If you put in an amount of $ICX for a long term prediction you can't stake them. Is there a form of divided for long-term wages?
nblaze: That is absolutely correct – you would not receive any staking rewards for the duration of the prediction and that is the main reason that we have not set up a ‘monthly’ prediction or something like that. FutureICX is not aimed to make long-term holders to unstake their bags and come play. It is focused on the circulating ICX that instead of going to the exchanges, can come to ICX and have greater benefits from that.
In terms of if the players are not losing from locking their ICX into a prediction on FutureICX, instead of staking them, the staking rewards for 10 days are around 0.2% - with FutureICX the rewards start from 120% and you could earn up to 450%/day if you know what you are doing
I think that as with anything else, you have to balance your targets and decide what would be the best strategy for your money
Ramle13747634: What is the greatest risk that you've taken before you do the first move of making the FutureICX that was released recently? Is it worth it to take the risk?
nblaze: I think that building FutureICX was a very large risk in itself for me as in order for the project to see the light of day, I have personally spent almost an year working on it without any payment so far (while financing some parts of the app’s development out of my own pocket) and without any guarantees that I would be able to finish it. However I think that it was worth the risk and I would definitely do it again – I have not done this app to make money and have no delusions that it will make me rich or something. Im just happy that Im seeing it live and players loving it so far. This motivates me to develop FutureICX even further and provide even more fun experiences for the Iconists
Neajmik: You received a lot of questions related to utilities and technology, future vision etc. So now I want to ask what do you want to receive from the community?
nblaze: The greatest support that we can receive from the community is spreading the word about our app, about your opinion of it (good or bad it doesn’t matter – you are entitled of your own). At the end of the day, we have designed the app to be attractive to newcomers and to reward properly the proactive players assisting us with that task (via the affiliate bonuses), however our PR resources are limited and we would appreciate any help that we could get.
So if I have to summarize – talk with people, brag, show off, discuss, even rant about FutureICX to people, it will all be of help to us and will also earn you extra gains 😉.
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A list of suggested improvements and updates for ACNH

So this is an adaptation of a recent post I made elsewhere, but the gaming community on that site is basically dead so I figured it might get more interaction here.
I've played ACNH every day since release, and I think we can all agree that parts of it feel frustratingly unfinished. Several features are inexplicably a step down from New Leaf, or lack obvious improvements that someone surely could have thought of in the past 7-8 years. Many mechanics are totally arbitrary and add unnecessary tedium. The UI has been kept mostly traditional to the series, without taking into account that the new crafting elements are a massive departure and create new problems to solve. All this stuff creates a friction between the player and game that's almost certainly going to make people get bored and stop playing prematurely, and in a multiplayer game, active players are themselves game content. You need the extra polish in this genre. I've gotten tired of whining about these things individually on various platforms so I decided to just smash them all into a big list and chuck it out into the void.
Disclaimers: I am not a professional game designer, just an enthusiast. I recognize that this is unlikely to end up on a CEO's desk or whatever so… consider this just me venting, if that's what blows your skirt up. There is of course also a nonzero chance that all of this has been in the works for months and will suddenly drop into the game next update, who knows.
Also, while I kept wanting to derail and spend six hours talking about theoretical shiny new features, I tried to edit it down to either basic quality-of-life stuff, things that have precedence somewhere in the series, or things that are so standard in other games that they really should have been obvious to include at launch. Feel free to discuss, dispute, or add on.


Inventory management:
- To get the obvious one out of the way: craft multiple items at once, using a counter or number input. Crafting beyond inventory limits should send the extras to your storage. I'm still astounded that this wasn't in the base game on release.
- Wood, bamboo, stone, etc. should be picked up automatically when in range of the player. Only if it has been previously dropped by the player should it require manual pickup. Enable or disable with a toggle in the settings menu. Nearly all crafting games have this.
- MUCH higher stack limits for fruit, turnips, tickets, and crafting materials. All duplicate items should stack, including critters, furniture, clothing, and recipe cards. I wouldn't complain if tools stacked as well. Add a "place 1", "drop 1", and "split" option on stacks.
- ADD A QUICK SORT BUTTON IN THE INVENTORY. Lines up your tools in the last remembered configuration, stacks and sorts items, and puts away bells.
- Boom, Nookphone now has a handy payment app and we can pay from and get paid to our bank account instead of having to carry cash around (obviously still with the option to carry cash for planting money trees, etc.) Dear God, what year is it? Is Daisy Mae allergic to technology? You wanna tell me Flick doesn't have cashapp? They're gen Z!
- Ability to pay bells to increase home storage. Make the price scale with each purchase if you like.
- In storage, add a “special” category for limited edition furniture, Saharah items, etc.. Give us the ability to tag items as special, in case we decide that random shirt is a keepsake or whatever.
- All items should be compatible with storage. Why can I fit an entire T-rex skeleton in my closet, but not a single solitary little turnip? Or a 3x5 index card with a recipe scribbled on it?
- The wardrobe functionality is cool, but every container shouldn't be a wardrobe. Give us usable, separate containers to stash and sort our stuff. Players could put a crate full of fish bait by the shore, make a drop-off for fossils until they're ready to get them appraised, make a tool shed, keep their seeds by garden areas…
- Select multiple items from inventory in any context, not just during sales. Drop up to 9 items simultaneously, release multiple fish/bugs, store multiple items at once.
- The wetsuit shouldn't have to sit in the inventory when it's off. There are unused buttons, which is a shame--just let it sit in the apparel window and let us toggle it on and off with a button press. If we want it in our inventory we can remove it from the apparel window.
- Give us a separate bar for tools that doesn't eat into regular inventory space. Sell it for nook miles as a toolbelt, if you like.
- CRAFT DIRECTLY FROM STORAGE. If you have 758 wood stashed away, the game shouldn’t act like you have zero just because none of them are in your pockets. Nearly all crafting games have some support for this, because having to move items around may be logical, but it's also boring busywork and should be abbreviated. (Disabling this on other islands and NMT islands is fine.)
- ASSUMING THE ABOVE IS IMPLEMENTED: Auto-sort items at the moment they are obtained. If all your stone is in your storage at home, then picking up a stone should send it to your storage at home--where, again, it should still be accessible for crafting. (Disabling this on other islands or NMT islands is fine.)
- Let us just buy a nook ticket for immediate use at the airport counter. ("Oh, you don't have a NMT? Would you like to purchase one for 2000 nook miles?" Boom.)


Shopping UI:
- Again, getting the obvious one out of the way: fitting room allows purchase of more items at once, including duplicates if desired. It's already integrated with home storage--why shouldn't I be allowed to buy ten of everything in one go?
- Similarly, Kicks, Leif and Nooklings should allow multiple purchases at once. Highlight this, that and the other, then buy--done. Give Sahara a real shop window instead of an annoying dialogue branch too. No vendor should have her weird text-based interface, it's soooo clunky.
- Names of items not yet in your catalogue should be displayed in different font color, and they should be marked on the shelf via a visual indicator, like a small placard.
- Bring back carpet/wallpaper previews in the shop.
- When entering the fitting room, the wetsuit comes off automatically.
- Bulk purchase items (e.g. plants, wrapping paper) should have a counter or number input, not just a binary choice between one and five. Allow more items to be bought in bulk, such as nook tickets.
- The Gamecube release included a player shop feature--using your house gyroid, you could set out items for sale to other players for any price you wanted. The feature never appeared again, even as multiplayer and vastly increased networking capabilities made it more and more of a useful feature to have. Bring this back! Maybe an item-trade function too!


Decorating and Landscaping:
- Ability to move a building only a short distance, overlapping with the old location. It shouldn't freak out over collision with itself.
- Bigger and more house rooms. Why on earth have houses gotten smaller since New Leaf? Layout control would be awesome too (so I could link up the ground floor rooms in a different way instead of being stuck with four doors in my main room, etc.) and is pretty typical of games where you can build and customize a house or homestead.
- Faster animations during construction, and while scooting and rotating furniture. Quicker movement of furniture is especially a must outside, where we don't have the advantage of decorating mode.
- Ability to put more items on tables. I want to put my wands on display! There's no reason they should have to sit on the floor. Same for instruments.
- Let me put fences inside, and put wall-mounted items on my cliff faces.
- "There's no room to put anything here"--well there WOULD be if you would interpret what I'm trying to do and push me back two pixels. Work with me here.


Other:
- SAVE. FILE. BACKUP. Let me copy to SD card, let me keep six months of backups, let me roll my town back as I please. There's already been one game-breaking bug that forced people to delete their five-hundred-hour towns; there's no telling when there'll be another. "But people will hack and sell save files and"--bad news, Buttercup, they already do. They probably also do naughty things with their joy-cons. Whose business is it?
- Multiple towns per switch. As many as I can stuff into the memory. There is absolutely no reason not to do this.
- More color options for hair and eyes. Many games have had RGB sliders for this for years, but at minimum the addition of a decent purple and another shade of green wouldn't go amiss. And where are my wacky colored contacts??
- Built in island-hopping. Finish up on one island, talk to the dodo, say "New island please", spend a nook ticket and go directly to your next destination.
- I know people adore Isabelle but if she doesn't have anything to say, I don't really wanna hear about her exciting life every single morning. Maybe if it was about her fun weekend slaying demons with Doomguy, but not so much her extended thoughts on the sad decline of the Discovery channel. Sorry.
- Optional “silent” bug-catching, fossil collection, etc., controlled with a toggle in the settings. You know how when you pull a weed or dig up a flower, it just goes into your inventory with no fanfare? Do it like that--after your first ever unidentified fossil, or first critter of a given species, your character just nabs 'em and pockets 'em.
- Likewise, "silent" tool breakage. Give the full heads-up the first time it happens, but from then on just show the break animation and move on. Yeah someone might miss it when a tool breaks, but presumably they'll intuit what happened when they later realize it's gone--it's not rocket surgery.
- How many times is Sahara going to introduce herself to me? How long does Gulliver really need to realize his phone is broken again? Edit visitor dialogue WAY down after first encounter. "EEK A GHOST! Oh no I explosively shat my immortal soul in all directions again, you know the drill"
- And on the flipside, edit and expand normal villager dialogue. I'm not sure if I'm imagining it, but Lazies and Normals in particular seem to say the same things to me constantly. Normals' dialogue is also so bland that it feels like it was churned out last-minute for a Nick Jr. show to teach your toddler vocabulary words. "Today is fun" OK Savannah. Grow a personality.
- Individual control over sfx and music volume in the settings menu. Actually, the settings menu in general is so bare I'm not sure why it's there at all honestly. How about giving us some settings? Y'know, in the settings menu, where you're supposed to be able to set the settings... those things you can set?
- More pattern space, with separate space for separate player characters. A new tab specifically for shared patterns would be fine.
- Let me order more items, and receive them with faster turnover via two daily mail deliveries instead of just one, as in ALL previous games.
- If my pockets are full, I don't need a sloowwwww text box about it. Just jump straight to the inventory so I can drop-or-swap.
- Nix the phone call every time I use the drop-off box. A quick ka-ching noise and a ticker showing my bank balance for a second is fine.
- Balloon presents shouldn't just disappear when they fall into a flower bed. Finding the nearest empty square and bouncing it there is really easy.
- Build in island-hopping. Go to a NMT island, talk to the dodo when finished, say "New island please", and go directly to your next destination. Either pull the ticket from inventory or storage, or pay for a new one on the spot.
- And finally: TOUCH/STYLUS SUPPORT, especially for item menus! Let me touch and drag items, let me select menu options with a stylus! This is one of the reasons that NL feels so much better to play, it's a very basic accessibility feature, and besides, you're paying extra manufacturing costs to have a touch screen. Why wouldn't you use it?? I feel like this is one of the things they skimped on to get the game out in March, because some contexts allow touch and others don't, seemingly at random.

Woooooof I think that's it for my megathread of kvetching. If you're still here, thanks for reading and have a cookie!
submitted by millionwordsofcrap to ac_newhorizons [link] [comments]

Portrait (One-Handed) Megathread

@Admin - is thread pinning a thing here?
Thanks to the following users for contributing to the original thread:
OldSchoolRPGs IvanLR l-o-o-o-o-l Fellhuhn SonyCedar Rhinoar passthepass2 bob101910 mjselvig SidFishGames ACalmGorilla Xyrd pinkythereddog masterdude Dravvhen ijoshea Red_Gyarados88 flyingcloud11 Hugmesoftly MysticalKittyHerder Kinghtmare_2002 poopskins Yumeito vtrickzv Ceona puuhs_mama RowThree MrKupka ferallknight2 ZoopaJr SepticGnome DashieKin BreakingInReverse CageBearsBottoms Skypeh DarkBlueMullet UndeadAura Skooller mynery Neeyt stony419 Deurstopper kecup10 drowsy_damad kagrenzel27
Special thanks to Yumeito for instructions on how to make any game run in portrait mode.

User descriptions are favoured over the author's descriptions from the app store (only games which didn't leave their description have a copy-paste of the description from the app store).

THE LIST (alphabetical):

10000000 - A Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can
Achikaps - A simple economic strategy
AFK Arena - Sit back and relax in a beautiful world full of epic tales, exciting adventures and an abundance of rewards. Rediscover the fun of mobile gaming again!
Alluris - It's basically Choose Your Own Adventure with good graphics and a ton of content/unlockables. Paid offline with a demo.
Almost a Hero - Is this idle RPG clicker game Almost A Hero actually any good? (LAUGH) Do chickens fly south in the winter? Of course it is. We have stacks of flawed and slightly brave characters for you to evolve and train. Epic battles where you can get killed as many times as you wish. Beguiling magic to be leaned. Dark secrets to uncover. Lurking evil to be defeated. Look, we’re not going to lie to you, only losers and oddballs fit into our family. A blindfolded archer, a shape shifter who never gets it right, an explosives expert who’s blown himself up more times than he can remember. They’re all here. So if you don’t think you’ve got what it takes to be a hero - this is the game for you! Almost A Hero! There’s never a dull moment with these nutters! They put the ‘ooh’ in kooky!
Antiyoy - excellent strategic & conquest game, completely free, updates with user content, just great !
Arena Allstars - A turn-based strategy game where you compete with up to seven opponents in an epic real-time battle. If you are looking for a quick matchup, choose Team Co-Op Mode and take down your opponents in less than 10 minutes. Draft your team, execute top-level strategies and strive to be the last person standing! Compete in the monthly tournaments to earn rewards and ascend the ranks in Arena Allstars.
Bleentoro - A simple logic game. It has no advertisements or microtransactions. Features: Easy to learn, Campaign and sandbox modes, Simple UI, Smooth animations
Buriedbornes - Great turn based old-school RPG where you proceed through a dungeon generally with 100 or more floors. You choose your path between left and right and can face monsters, or get new equipment/skills and experience different events with curses or boons. Many character classes to choose from if you spend a decent amount of time playing and unlocking them. A large part of the game is deciding which equipment or skills to take when looting to replace what you currently have, with some pretty crazy abilities on both.
Cado - Rotate the world to fall to the goal in an infinite amount of random generated levels. Find and collect fun and crazy gamemodes and try them out in the extras menu. But don´t touch these red obstacles or you will die a slow and painful death and burn in hell for eternity (and respawn after that). Maybe.
Card Crawl - A solitaire-style dungeon crawler game played with a modified deck of standard cards. Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. On each run, you can use five ability-cards (mini deck building) to gain unique skills. By collecting gold, you can unlock 35 more ability-cards to access new tactics and even higher scores.
Card Thief - Move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught. In your thief hideout you can use your stolen goods to unlock powerful equipment cards. Each heist you can use 3 equipment cards to become a skillful master thief.
Cards Keeper - Challenge yourself in a brand new adventure to become the ultimate Keeper of Cards! Write your own legend playing by different characters with unique skills. Fight against dangerous monsters and mystical bosses, upgrade Heroes equipment, power up abilities, find rare artifacts and complete quests. Be sure, there're more indescribable mysteries waiting to be found...
Chessplode - Chessplode is modern chess for everyone, it makes chess fun even if you're bad ¯\_(ツ)_/¯, one simply move... can change all game.
Clash Royale - Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more. Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
CLICK-POCALYPSE II - CLICKPOCALYPSE II is an incremental/idle RPG. Create a party to bravely explore terrible dungeons and mercilessly exterminate every monster in the world. Find items, go up levels, learn spells, upgrade abilities, and earn achievements.
Clicker Heroes - The massive hit game from Steam and PC browsers comes to mobile with new features! Clicker Heroes is the idle RPG that started the subgenre! Embark on your quest and begin a simple, yet incredibly fun adventure. Tap to attack monsters, hire and level up heroes to unlock their unique abilities. Slay monsters for gold, find treasure, and explore new worlds.
Cookie Clicker - The original idle game where you bake cookies to rule the universe! This is the official Cookie Clicker app by Orteil & Opti. Accept no substitutes!
Cryptogram - Decipher the hidden text to reveal the motivational quote! Can you figure out the pattern in each puzzle? You'll be rewarded with a thoughtful message by one of hundreds of different poets, preachers and prophets!
Deep Town: Mining Factory - DIG DEEP and uncover the hidden story behind Deep Town and along the way dig deeper and build higher to produce more resources! 🔨🔧⛏
Destiny Child RPG - about collecting girls and create the best decks to fight in ragna raids, worldboss, pve or pvp.
Digfender - Beneath your castle an enemy lies waiting. Grab your shovel and prepare your defenses!
DOKU - Minimal Material Sudoku - A Sudoku Puzzle app for clean and casual gameplay. Master the classic puzzle game in the comfort of Android's native Material Design language.
Doodle Jump - Journey up a sheet of graph paper, perpetually jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. Laugh with delight as you blow past other players' actual score markers scribbled in the margins. And be warned: this game is insanely addictive!
Downwell - Its retro art style is really nice to look at, and the gameplay keeps you coming back. Definitely worth the 3 bucks. It's also available on the Switch for the same price too.
Dragalia Lost - The only gacha I'll even consider playing at this point. Even with their generosity I still debate playing because of the addictive nature of gachas. I play very casually now. But this is the best gacha, bar none. And it's portrait when 99% of the rest are landscape.
Dragon Ball Legends - Get ready for the all-new Dragon Ball smartphone game that fans around the world have been waiting for! Battle it out in high quality 3D stages with character voicing! Enjoy 1 on 1 action against rival players from across the globe!
Dragon Quest V1 - V2 - V3 - V4 - V5 - V6 - V8 - The game that started the legend of DRAGON QUEST is here at last for mobile devices! Discover the RPG that won the hearts of two generations! Enter a fantasy world of sword, magic, and monsters in one standalone package!
Enframe - portrait puzzle game (shameless self plug as I am the developer)
Farm Punks - Grow hilarious fruit and shoot them down a mountain with your giant cannon! How far can you roll? Take control of each fruit as it rolls down the mountain and try and earn as much cash as you can before it turns to mulch!
Feud - Feud is a turn-based strategy game made by some guys you haven't heard of yet. Originally a board game designed by Dave Cordell, it's been polished and tweaked and generally mucked about with to bring it to the glowing screen you're reading this description on. Unless you printed it out? Think of the trees. Please.
Fire Emblem Heroes - Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices. Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!
Galaxy Warrior: Alien Attack - Guide your spaceship through the vastness of space destroying menacing aliens and powerful bosses. It would seem that there is nothing to discover in the Solar System. But in the most remote corners of the Universe mankind has come up against cruel resistance. You are the only one who can save the galaxy from an alien race of invaders!
Golf Blitz - Great PVP golf game made by the same guys who made Super Stickman Golf 3. Though I wish they'd release a 4th installment, this is a good alternative.
Hidden Folks - Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area.
Holedown - Dig deep underground by shooting balls and breaking blocks, traversing your way to the planet cores. With limited shots per round and some blocks fixed firmly to the wall, thoughtfully strategize and aim for maximum impact. Knock down as many blocks as possible while collecting crystals for upgrades and getting deeper beneath the surface.
Hoplite - A turn-based strategy game focusing on tactical movement around small maps. Enjoyable if you like roguelikes that require tactical movement and almost puzzle-like combat. Upgrade your abilities or stats as you progress through each floor.
Hyper Heroes - TAP, SWIPE & SLING your heroes to send them smashing towards hordes of monsters, unleashing explosive power on impact and looting epic treasures!
Just Change Color - it's arcade title, every level takes less than minute to complete (but may depend on skill and level of character you play with). It was designed to kill few minutes on bus, toilet, in bed and similar situations
Kittens Game - Kittens Game is a village simulation text game. You manage a village of kittens as they acquire resources and unlock new technologies. Over 30 different buildings, 50+ resources, hundreds of technologies and upgrades. No ads or micro-transactions!
Lichess - Chess. Nice turn based game where you can select the speed of games and also have the option for correspondence play/asynchronous play. I also just enjoy trying to solve the puzzles built into the app as they really get you thinking. There's also plenty of stuff in game to help learn in the Study section and being able to analyze your games/openings.
Magic The Gathering Puzzle Quest - Magic: The Gathering and the original Match 3 RPG are re-imagined in Magic: The Gathering – Puzzle Quest, an epic deck building, strategy and deep leveling role playing game!
Mario Kart - Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!
Meteorfall: Journeys - Extremely polished card-based roguelike. Classes are each fairly unique, and each run feels great.
Mighty Heroes - It's nice to have a card game that can be played in portrait mode. I just grabbed this off the play store myself so I'm not sure how balanced or nuanced the play is yet but I've enjoyed the 2-3 hours I've put into it so far. If you play you'll get serious Hearthstone vibes, but the combat is a bit different as your monsters only attack straight ahead, and don't generally take damage when they attack.
Miracle Merchant - In Miracle Merchant you become the apprentice of a master alchemist who creates potions for thirsty customers. By mixing and combining different ingredient cards you create powerful potions based on the needs of your customers.
Night of the Full Moon - A stand-alone card game. There is no mandatory beginners guide, no internet connection, no brush map, no ten strokes. The plot will be played in the card battle. Each NPC and BOSS are given a mission and a temperament. Different choices will bring different endings.
NYTimes Crossword - Solve and enjoy the same puzzles printed in the daily newspaper in this app built by The New York Times.
OK Golf - NEW COURSE! - Llyncapel Ruins, Wales. It's not real golf, but it's OK! OK Golf is the essence of golf, refined to a tee. Play a quick round anywhere, anytime on stylish dioramas inspired by classic golfing destinations. Easy to play, hard to put down, perfect for all ages and handicaps!
Onitama - Immerse yourself in an ancient Japanese setting and discover Onitama, an exciting, fast-paced strategy game! Onitama is somewhat reminiscent of chess and rather addictive with its dynamic game mechanic in which warriors face off so their master may win the game. Concentration and luck are the only weapons you'll have at your disposal! You'll need to fully master mind and body to defeat your opponents.
Ordia - A one-finger platformer where you play as a new life form taking its first leaps into a strange and hazardous world.
Piczle Lines DX - The follow-up to the highly praised prequel Piczle Lines DX offers hours of addictive, mind-bending logic-puzzle fun! Create pictures (PICture puzZLE) by connecting the right dots. With an ever-expanding puzzle mode, as well as a gripping story mode Piczle Lines DX will keep you entertained for hours and hours!
Ping Pong King - "I'm Ping Pong King" is a very fun and exciting table tennis game. The goal of this game is to beat 16 rivals and win the crown; these funny stickmen can be world’s best champion, your boss or super grandma. It’s an easy finger-tapping game, simply tap right or left of the screen to control your stickman. Be careful not to miss any ball, or you'll fail this contest!
Pizza Boy GBA Pro - **This is Game Boy Advance emulator.... NOT a Game Boy Classic/Color emulator!** The finest emulator of Nintendo Game Boy Advance is here!
Pocket City - Build your own city as mayor. Create residential, commercial, and industrial zones. Build parks and recreation spots. Respond to crime and disasters. Watch your city come alive! This is the FREE version of Pocket City. The full version contains more features, including a sandbox mode where everything is unlocked! Get the full version for the best experience!
The Battle of Polytopia - An Epic Civilization War - The Battle of Polytopia has begun. Lead your civilization into war in this low poly turn-based strategy game. Adventure into this world of blocks: explore, gather resources, farm, mine ore... Build an empire of epic proportions, train your warriors and send them to fight with armies of other civilizations. A new take on the classic strategy 4X game with beautiful low poly art.
Puzzle & Dragons - A gacha based puzzle game, where you build your team of monsters and try to overcome enemies with different abilities in dungeons. There's quite a lot of depth to the game but it can get super grindy if you are trying to keep up with the collaborations and events in game. Think bejeweled but where you can make multiple matches of 3 or more gems in one turn. Each of your monsters has one or more special abilities that can be used, and you have one "leader" with passive abilities and a friend's monster you can bring along that also provides a leader ability. I still come back to this but when I was first into it I couldn't put it down for the longest time until I burned out. It's nice that there is a coop mode as well.
Really Bad Chess - Really Bad Chess is just like chess, but with totally random pieces. Try 8 Knights, 4 Bishops, and 3 pawns — why not?
Reigns - Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal fingers either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
Rising Empires 2 - 4X fantasy strategy - Rising Empires 2 is an epic 4X turn-based strategy game in a fantasy setting, where six races strive to build the strongest civilization and lay claim to all the land on the Surface and in the Netherworld.
Rogue adventure - Rogue Adventure is an incredible fusion of turn-based deckbuilder card game, rpg and roguelike, with an old style game pixel graphic. Discover different worlds, each with unique enemies and dangers, defeat all the bosses to become a hero. Find hundreds of different cards and powerful skills to create your perfect deck. Unlock new classes to try different strategies and have unlimited fun. Each run is unique, choose your path, find enemies, elites, bosses, merchants and treasures, and build your perfect strategy.
Shattered Pixel Dungeon - Best roguelike on the phone IMO and one of my favorites. Been playing since '15.
ShooMachi - Is It Wrong to Try to Strike a Bonanza by a Shoot 'em up game? Retro JRPG style Bullet hell Shoot'em up game ShooMachi
Shop Titans: Epic Idle Crafter, Build & Trade RPG - YOU are the new craftsman in town. Help the heroes in epic battles against fearsome monsters that lurk in the dungeons. Personalize and design your store, build epic armor, swords and gear for the heroes to defend your village. Team up with blacksmiths, tailors, priestesses, carpenters and herbalists to make your business prosper. Trade, sell or auction your products to the highest bidders from other shops. Sell your goods to warriors and even add a surcharge!
Siege: Titan Wars - Similar to Clash Royale but much faster based and rather unique as well. I dropped most of my other games besides this one and COD.
Skyforce Reloaded - The spirit of the retro arcade shoot‘em ups, captured with modern visuals and design. New entry in the series will keep you entertained with all the things you’ve came to love in scrolling shooters. Meaty explosions, incinerating lasers, collosal bosses and diverse aircrafts to pilot.
Star Traders RPG - Play this free RPG before you upgrade to Elite and enjoy hours of turn-based strategy for free! The Trese Brothers never run ads in our games -- enjoy an ad free, permission free experience! Command your officers and crew from the bridge of your star ship to travel, trade, and battle across the immense Star Traders Quadrant. Employ a wide variety of strategies as an Assassin, Bounty Hunter, Trader, Pirate or Smuggler. Can you manage your resources, crew and officers well enough to turn a profit in the complex economy that’s sprawling across the on-going interstellar conflict?
Sudoku - The Clean One - Basic Sudoku game. Don't play it all that much anymore, but it was the best of the bunch when I did.
Super Fowlst - Great little roguelike that can get quite intense. I usually play more chill games but this one scratches that Action-game itch when I get it.
Tap Healer - Healing Touch - A great game that gives you the feeling of playing a healer in an MMO. You'll have npc allies that will tick damage on the enemy as you use your different abilities/talents to keep them alive. If you enjoy playing as a healer in RPGs this game is worth checking out, there's not really a story but as you progress you can actually see what it's like to play a healer in small dungeons or eventually large raids.
Tap Titans - The world has been overrun by terrible monsters and titans - It needs a hero to bring peace to the land, and that hero is you! As our leader, you must grab your blade and vanquish the terror. With the help of other warriors you can summon along the way, collect artifacts to make yourself stronger and destroy the dark forces to bring peace to the land.
Tap Titans 2 - The battle continues! Grab your sword and gather your heroes to battle mighty Titans in more than 70,000 levels. Enter tournaments, collect pets and become the ultimate sword master. An immersive Idle clicker RPG experience for all. The Titans are back, so join the adventure and tap tap tap to victory!
The Greedy Cave - In a land far, far away there once was a vast continent called Milton. It was a land where the power of rule came by the sword and the arcane, where Men who devoted themselves to the blade or to magecraft, could become the finest warriors, wisest wizards or the greatest adventurers. In this land, there are several kingdoms divided by borders but united through history. Countless stories of alliances, upheaval, and moments of peace bedeck this tapestry, but that is a tale for another day.
The Quarry - Great resource management game. Where you mine and transport resources to build and mine more. Just like factorio!
The Sequence 1 - A unique puzzle game. Build a sequence using special modules to transfer binary cell. Find solutions to solve 72 levels with simple and complex structure. Are you ready for a challenge?
The Sequence 2 - This is the next chapter of successful puzzle game [the Sequence]. It features new modules and introduces new game mechanics. Create moving sequences to bring "Binary Unit" to the destination point. Many levels could be solved in different ways, which allows to improve one's results and get into a higher position in leaderboard. Think out of the box to get to the next level! Create unique mind-blowing sequences!
Tower Fortress - A mysterious tower has risen! It emits plumes of noxious green smoke from its summit making people sick. Strange creatures infest the tower but if nobody tries to ascend it we will all be doomed! Are you that hero?.....
Triple Town - An original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.
Troll Patrol (Early Access) - A puzzle game which combines the tile-matching and RPG genres by offering a unique experience: Play as the last defender of the threatened troll den where vicious village people and heroes from far away castles and kingdoms knock down your door. Stand firm, take whatever weapon is close and fight them off to get your family and friends to safety. Protect what is rightfully yours, your home, your heritage. They come for blood, for revenge, to still their blood thirst. But you won't allow it.
Trueskate - The ultimate skateboarding sim.
Twinfold - Twinfold delves into the duplicity of duplication. A roguelike about merging golden idols and squashing angry faces. Manipulate a labyrinthine tableau with the swipe of a finger. Merge and munch on golden idols level up and gain game-changing abilities.
Ulala Idle Adventure - Whether you’re sleeping, eating, or taking the subway - come play Ulala: Idle Adventure! Ulala is an idle MMORPG, which brings to life the excitement and adventures of the Stone Age in a fun and social way!
Void Tyrant - Build a deck as you battle across the galaxy, gathering powerful cards along the way. With strategy and a bit of luck, you might be able to reclaim the Eyes of Chronos. A single-player adventure, play with 500+ cards and three unique classes to engineer a custom deck to your own design. Rooted in the simple hit-or-stand mechanics of blackjack, Void Tyrant is an easy to understand roguelike with engrossing depth. Battle quirky aliens, disarm traps, upgrade your spaceport, and face off with the sinister Wruut.
Ware Wolf Online - Defend your village from the forces of evil or become a werewolf and hunt your friends! Join the mystery game, fight for your team and find the liars among your ranks. Werewolf Online is a multiplayer game for up to 16 players. Each game has different teams such as villagers or werewolves all fighting to be the last team standing. Use special abilities to uncover the roles of other players and convince your fellow players to work with you.
You Must Build a Boat - Travel the world in your boat, from the top of the Mage Tower to the bottom of Hell
submitted by simonwood0609 to AndroidGaming [link] [comments]

Vault 7 - CIA Hacking Tools Revealed

Vault 7 - CIA Hacking Tools Revealed
March 07, 2017
from Wikileaks Website


https://preview.redd.it/9ufj63xnfdb41.jpg?width=500&format=pjpg&auto=webp&s=46bbc937f4f060bad1eaac3e0dce732e3d8346ee

Press Release
Today, Tuesday 7 March 2017, WikiLeaks begins its new series of leaks on the U.S. Central Intelligence Agency.
Code-named "Vault 7" by WikiLeaks, it is the largest ever publication of confidential documents on the agency.
The first full part of the series, "Year Zero", comprises 8,761 documents and files from an isolated, high-security network situated inside the CIA's Center for Cyber Intelligence (below image) in Langley, Virgina.
It follows an introductory disclosure last month of CIA targeting French political parties and candidates in the lead up to the 2012 presidential election.
Recently, the CIA lost control of the majority of its hacking arsenal including,
  1. malware
  2. viruses
  3. trojans
  4. weaponized "zero day" exploits
  5. malware remote control systems

...and associated documentation.
This extraordinary collection, which amounts to more than several hundred million lines of code, gives its possessor the entire hacking capacity of the CIA.
The archive appears to have been circulated among former U.S. government hackers and contractors in an unauthorized manner, one of whom has provided WikiLeaks with portions of the archive.
"Year Zero" introduces the scope and direction of the CIA's global covert hacking program, its malware arsenal and dozens of "zero day" weaponized exploits against a wide range of U.S. and European company products, include,

  1. Apple's iPhone
  2. Google's Android
  3. Microsoft's Windows
  4. Samsung TVs,

...which are turned into covert microphones.
Since 2001 the CIA has gained political and budgetary preeminence over the U.S. National Security Agency (NSA).
The CIA found itself building not just its now infamous drone fleet, but a very different type of covert, globe-spanning force - its own substantial fleet of hackers.
The agency's hacking division freed it from having to disclose its often controversial operations to the NSA (its primary bureaucratic rival) in order to draw on the NSA's hacking capacities.
By the end of 2016, the CIA's hacking division, which formally falls under the agency's Center for Cyber Intelligence (CCI - below image), had over 5000 registered users and had produced more than a thousand,
hacking systems trojans viruses,
...and other "weaponized" malware.


https://preview.redd.it/3jsojkqxfdb41.jpg?width=366&format=pjpg&auto=webp&s=e92eafbb113ab3e972045cc242dde0f0dd511e96

Such is the scale of the CIA's undertaking that by 2016, its hackers had utilized more codes than those used to run Facebook.
The CIA had created, in effect, its "own NSA" with even less accountability and without publicly answering the question as to whether such a massive budgetary spend on duplicating the capacities of a rival agency could be justified.
In a statement to WikiLeaks the source details policy questions that they say urgently need to be debated in public, including whether the CIA's hacking capabilities exceed its mandated powers and the problem of public oversight of the agency.
The source wishes to initiate a public debate about the security, creation, use, proliferation and democratic control of cyberweapons.
Once a single cyber 'weapon' is 'loose' it can spread around the world in seconds, to be used by rival states, cyber mafia and teenage hackers alike.

Julian Assange, WikiLeaks editor stated that,
"There is an extreme proliferation risk in the development of cyber 'weapons'.
Comparisons can be drawn between the uncontrolled proliferation of such 'weapons', which results from the inability to contain them combined with their high market value, and the global arms trade.
But the significance of 'Year Zero' goes well beyond the choice between cyberwar and cyberpeace. The disclosure is also exceptional from a political, legal and forensic perspective."

Wikileaks has carefully reviewed the "Year Zero" disclosure and published substantive CIA documentation while avoiding the distribution of 'armed' cyberweapons until a consensus emerges on the technical and political nature of the CIA's program and how such 'weapons' should analyzed, disarmed and published.

Wikileaks has also decided to Redact (see far below) and Anonymize some identifying information in "Year Zero" for in depth analysis. These redactions include ten of thousands of CIA targets and attack machines throughout,
Latin America Europe the United States

While we are aware of the imperfect results of any approach chosen, we remain committed to our publishing model and note that the quantity of published pages in "Vault 7" part one ("Year Zero") already eclipses the total number of pages published over the first three years of the Edward Snowden NSA leaks.

Analysis

CIA malware targets iPhone, Android, smart TVs
CIA malware and hacking tools are built by EDG (Engineering Development Group), a software development group within CCI (Center for Cyber Intelligence), a department belonging to the CIA's DDI (Directorate for Digital Innovation).
The DDI is one of the five major directorates of the CIA (see above image of the CIA for more details).
The EDG is responsible for the development, testing and operational support of all backdoors, exploits, malicious payloads, trojans, viruses and any other kind of malware used by the CIA in its covert operations world-wide.
The increasing sophistication of surveillance techniques has drawn comparisons with George Orwell's 1984, but "Weeping Angel", developed by the CIA's Embedded Devices Branch (EDB), which infests smart TVs, transforming them into covert microphones, is surely its most emblematic realization.
The attack against Samsung smart TVs was developed in cooperation with the United Kingdom's MI5/BTSS.
After infestation, Weeping Angel places the target TV in a 'Fake-Off' mode, so that the owner falsely believes the TV is off when it is on. In 'Fake-Off' mode the TV operates as a bug, recording conversations in the room and sending them over the Internet to a covert CIA server.
As of October 2014 the CIA was also looking at infecting the vehicle control systems used by modern cars and trucks. The purpose of such control is not specified, but it would permit the CIA to engage in nearly undetectable assassinations.
The CIA's Mobile Devices Branch (MDB) developed numerous attacks to remotely hack and control popular smart phones. Infected phones can be instructed to send the CIA the user's geolocation, audio and text communications as well as covertly activate the phone's camera and microphone.
Despite iPhone's minority share (14.5%) of the global smart phone market in 2016, a specialized unit in the CIA's Mobile Development Branch produces malware to infest, control and exfiltrate data from iPhones and other Apple products running iOS, such as iPads.
CIA's arsenal includes numerous local and remote "zero days" developed by CIA or obtained from GCHQ, NSA, FBI or purchased from cyber arms contractors such as Baitshop.
The disproportionate focus on iOS may be explained by the popularity of the iPhone among social, political, diplomatic and business elites.
A similar unit targets Google's Android which is used to run the majority of the world's smart phones (~85%) including Samsung, HTC and Sony. 1.15 billion Android powered phones were sold last year.
"Year Zero" shows that as of 2016 the CIA had 24 "weaponized" Android "zero days" which it has developed itself and obtained from GCHQ, NSA and cyber arms contractors.
These techniques permit the CIA to bypass the encryption of, WhatsApp
  1. Signal
  2. Telegram
  3. Wiebo
  4. Confide
  5. Cloackman
...by hacking the "smart" phones that they run on and collecting audio and message traffic before encryption is applied.
CIA malware targets Windows, OSx, Linux, routers
The CIA also runs a very substantial effort to infect and control Microsoft Windows users with its malware.
This includes multiple local and remote weaponized "zero days", air gap jumping viruses such as "Hammer Drill" which infects software distributed on CD/DVDs, infectors for removable media such as USBs, systems to hide data in images or in covert disk areas ("Brutal Kangaroo") and to keep its malware infestations going.
Many of these infection efforts are pulled together by the CIA's Automated Implant Branch (AIB), which has developed several attack systems for automated infestation and control of CIA malware, such as "Assassin" and "Medusa".
Attacks against Internet infrastructure and webservers are developed by the CIA's Network Devices Branch (NDB).
The CIA has developed automated multi-platform malware attack and control systems covering Windows, Mac OS X, Solaris, Linux and more, such as EDB's "HIVE" and the related "Cutthroat" and "Swindle" tools, which are described in the examples section far below.
CIA 'hoarded' vulnerabilities ("zero days")
In the wake of Edward Snowden's leaks about the NSA, the U.S. technology industry secured a commitment from the Obama administration that the executive would disclose on an ongoing basis - rather than hoard - serious vulnerabilities, exploits, bugs or "zero days" to Apple, Google, Microsoft, and other US-based manufacturers.
Serious vulnerabilities not disclosed to the manufacturers places huge swathes of the population and critical infrastructure at risk to foreign intelligence or cyber criminals who independently discover or hear rumors of the vulnerability.
If the CIA can discover such vulnerabilities so can others.
The U.S. government's commitment to the Vulnerabilities Equities Process came after significant lobbying by US technology companies, who risk losing their share of the global market over real and perceived hidden vulnerabilities.
The government stated that it would disclose all pervasive vulnerabilities discovered after 2010 on an ongoing basis.
"Year Zero" documents show that the CIA breached the Obama administration's commitments. Many of the vulnerabilities used in the CIA's cyber arsenal are pervasive and some may already have been found by rival intelligence agencies or cyber criminals.
As an example, specific CIA malware revealed in "Year Zero" is able to penetrate, infest and control both the Android phone and iPhone software that runs or has run presidential Twitter accounts.
The CIA attacks this software by using undisclosed security vulnerabilities ("zero days") possessed by the CIA but if the CIA can hack these phones then so can everyone else who has obtained or discovered the vulnerability.
As long as the CIA keeps these vulnerabilities concealed from Apple and Google (who make the phones) they will not be fixed, and the phones will remain hackable.
The same vulnerabilities exist for the population at large, including the U.S. Cabinet, Congress, top CEOs, system administrators, security officers and engineers.
By hiding these security flaws from manufacturers like Apple and Google the CIA ensures that it can hack everyone at the expense of leaving everyone hackable.
'Cyberwar' programs are a serious proliferation risk
Cyber 'weapons' are not possible to keep under effective control.
While nuclear proliferation has been restrained by the enormous costs and visible infrastructure involved in assembling enough fissile material to produce a critical nuclear mass, cyber 'weapons', once developed, are very hard to retain.
Cyber 'weapons' are in fact just computer programs which can be pirated like any other. Since they are entirely comprised of information they can be copied quickly with no marginal cost.
Securing such 'weapons' is particularly difficult since the same people who develop and use them have the skills to exfiltrate copies without leaving traces - sometimes by using the very same 'weapons' against the organizations that contain them.
There are substantial price incentives for government hackers and consultants to obtain copies since there is a global "vulnerability market" that will pay hundreds of thousands to millions of dollars for copies of such 'weapons'.
Similarly, contractors and companies who obtain such 'weapons' sometimes use them for their own purposes, obtaining advantage over their competitors in selling 'hacking' services.
Over the last three years the United States intelligence sector, which consists of government agencies such as the CIA and NSA and their contractors, such as Booz Allan Hamilton, has been subject to unprecedented series of data exfiltrations by its own workers.
A number of intelligence community members not yet publicly named have been arrested or subject to federal criminal investigations in separate incidents.
Most visibly, on February 8, 2017 a U.S. federal grand jury indicted Harold T. Martin III with 20 counts of mishandling classified information.
The Department of Justice alleged that it seized some 50,000 gigabytes of information from Harold T. Martin III that he had obtained from classified programs at NSA and CIA, including the source code for numerous hacking tools.
Once a single cyber 'weapon' is 'loose' it can spread around the world in seconds, to be used by peer states, cyber mafia and teenage hackers alike.
U.S. Consulate in Frankfurt is a covert CIA hacker base
In addition to its operations in Langley, Virginia the CIA also uses the U.S. consulate in Frankfurt as a covert base for its hackers covering Europe, the Middle East and Africa.
CIA hackers operating out of the Frankfurt consulate ("Center for Cyber Intelligence Europe" or CCIE) are given diplomatic ("black") passports and State Department cover.
The instructions for incoming CIA hackers make Germany's counter-intelligence efforts appear inconsequential: "Breeze through German Customs because you have your cover-for-action story down pat, and all they did was stamp your passport" Your Cover Story (for this trip) Q: Why are you here? A: Supporting technical consultations at the Consulate. Two earlier WikiLeaks publications give further detail on CIA approaches to customs and secondary screening procedures.
Once in Frankfurt CIA hackers can travel without further border checks to the 25 European countries that are part of the Shengen open border area - including France, Italy and Switzerland.
A number of the CIA's electronic attack methods are designed for physical proximity.
These attack methods are able to penetrate high security networks that are disconnected from the internet, such as police record database. In these cases, a CIA officer, agent or allied intelligence officer acting under instructions, physically infiltrates the targeted workplace.
The attacker is provided with a USB containing malware developed for the CIA for this purpose, which is inserted into the targeted computer. The attacker then infects and exfiltrates data to removable media.
For example, the CIA attack system Fine Dining, provides 24 decoy applications for CIA spies to use.
To witnesses, the spy appears to be running a program showing videos (e.g VLC), presenting slides (Prezi), playing a computer game (Breakout2, 2048) or even running a fake virus scanner (Kaspersky, McAfee, Sophos).
But while the decoy application is on the screen, the underlying system is automatically infected and ransacked.
How the CIA dramatically increased proliferation risks
In what is surely one of the most astounding intelligence own goals in living memory, the CIA structured its classification regime such that for the most market valuable part of "Vault 7", the CIA's, weaponized malware (implants + zero days) Listening Posts (LP) Command and Control (C2) systems, ...the agency has little legal recourse.
The CIA made these systems unclassified.
Why the CIA chose to make its cyber-arsenal unclassified reveals how concepts developed for military use do not easily crossover to the 'battlefield' of cyber 'war'.
To attack its targets, the CIA usually requires that its implants communicate with their control programs over the internet.
If CIA implants, Command & Control and Listening Post software were classified, then CIA officers could be prosecuted or dismissed for violating rules that prohibit placing classified information onto the Internet.
Consequently the CIA has secretly made most of its cyber spying/war code unclassified. The U.S. government is not able to assert copyright either, due to restrictions in the U.S. Constitution.
This means that cyber 'arms' manufactures and computer hackers can freely "pirate" these 'weapons' if they are obtained. The CIA has primarily had to rely on obfuscation to protect its malware secrets.
Conventional weapons such as missiles may be fired at the enemy (i.e. into an unsecured area). Proximity to or impact with the target detonates the ordnance including its classified parts. Hence military personnel do not violate classification rules by firing ordnance with classified parts.
Ordnance will likely explode. If it does not, that is not the operator's intent.
Over the last decade U.S. hacking operations have been increasingly dressed up in military jargon to tap into Department of Defense funding streams.
For instance, attempted "malware injections" (commercial jargon) or "implant drops" (NSA jargon) are being called "fires" as if a weapon was being fired.
However the analogy is questionable.
Unlike bullets, bombs or missiles, most CIA malware is designed to live for days or even years after it has reached its 'target'. CIA malware does not "explode on impact" but rather permanently infests its target. In order to infect target's device, copies of the malware must be placed on the target's devices, giving physical possession of the malware to the target.
To exfiltrate data back to the CIA or to await further instructions the malware must communicate with CIA Command & Control (C2) systems placed on internet connected servers.
But such servers are typically not approved to hold classified information, so CIA command and control systems are also made unclassified.
A successful 'attack' on a target's computer system is more like a series of complex stock maneuvers in a hostile take-over bid or the careful planting of rumors in order to gain control over an organization's leadership rather than the firing of a weapons system.
If there is a military analogy to be made, the infestation of a target is perhaps akin to the execution of a whole series of military maneuvers against the target's territory including observation, infiltration, occupation and exploitation.
Evading forensics and anti-virus
A series of standards lay out CIA malware infestation patterns which are likely to assist forensic crime scene investigators as well as, Apple
  1. Microsoft
  2. Google
  3. Samsung
  4. Nokia
  5. Blackberry
  6. Siemens
  7. anti-virus companies,
...attribute and defend against attacks.
"Tradecraft DO's and DON'Ts" contains CIA rules on how its malware should be written to avoid fingerprints implicating the "CIA, US government, or its witting partner companies" in "forensic review".
Similar secret standards cover the, use of encryption to hide CIA hacker and malware communication (pdf) describing targets & exfiltrated data (pdf) executing payloads (pdf) persisting (pdf), ...in the target's machines over time.
CIA hackers developed successful attacks against most well known anti-virus programs.
These are documented in, AV defeats Personal Security Products Detecting and defeating PSPs PSP/DebuggeRE Avoidance For example, Comodo was defeated by CIA malware placing itself in the Window's "Recycle Bin". While Comodo 6.x has a "Gaping Hole of DOOM".
CIA hackers discussed what the NSA's "Equation Group" hackers did wrong and how the CIA's malware makers could avoid similar exposure.

Examples

The CIA's Engineering Development Group (EDG) management system contains around 500 different projects (only some of which are documented by "Year Zero") each with their own sub-projects, malware and hacker tools.
The majority of these projects relate to tools that are used for,
penetration infestation ("implanting") control exfiltration
Another branch of development focuses on the development and operation of Listening Posts (LP) and Command and Control (C2) systems used to communicate with and control CIA implants.
Special projects are used to target specific hardware from routers to smart TVs.
Some example projects are described below, but see the table of contents for the full list of projects described by WikiLeaks' "Year Zero".
UMBRAGE
The CIA's hand crafted hacking techniques pose a problem for the agency.
Each technique it has created forms a "fingerprint" that can be used by forensic investigators to attribute multiple different attacks to the same entity.
This is analogous to finding the same distinctive knife wound on multiple separate murder victims. The unique wounding style creates suspicion that a single murderer is responsible.
As soon one murder in the set is solved then the other murders also find likely attribution.
The CIA's Remote Devices Branch's UMBRAGE group collects and maintains a substantial library of attack techniques 'stolen' from malware produced in other states including the Russian Federation.
With UMBRAGE and related projects the CIA cannot only increase its total number of attack types but also misdirect attribution by leaving behind the "fingerprints" of the groups that the attack techniques were stolen from.
UMBRAGE components cover,
keyloggers
  1. password collection
  2. webcam capture
  3. data destruction
  4. persistence
  5. privilege escalation
  6. stealth
  7. anti-virus (PSP) avoidance
  8. survey techniques

Fine Dining
Fine Dining comes with a standardized questionnaire i.e menu that CIA case officers fill out.
The questionnaire is used by the agency's OSB (Operational Support Branch) to transform the requests of case officers into technical requirements for hacking attacks (typically "exfiltrating" information from computer systems) for specific operations.
The questionnaire allows the OSB to identify how to adapt existing tools for the operation, and communicate this to CIA malware configuration staff.
The OSB functions as the interface between CIA operational staff and the relevant technical support staff.
Among the list of possible targets of the collection are,
  • 'Asset'
  • 'Liason Asset'
  • 'System Administrator'
  • 'Foreign Information Operations'
  • 'Foreign Intelligence Agencies'
  • 'Foreign Government Entities'
Notably absent is any reference to extremists or transnational criminals. The 'Case Officer' is also asked to specify the environment of the target like the type of computer, operating system used, Internet connectivity and installed anti-virus utilities (PSPs) as well as a list of file types to be exfiltrated like Office documents, audio, video, images or custom file types.
The 'menu' also asks for information if recurring access to the target is possible and how long unobserved access to the computer can be maintained.
This information is used by the CIA's 'JQJIMPROVISE' software (see below) to configure a set of CIA malware suited to the specific needs of an operation.
Improvise (JQJIMPROVISE)
  1. 'Improvise' is a toolset for configuration, post-processing, payload setup and execution vector
  2. selection for survey/exfiltration tools supporting all major operating systems like,
  3. Windows (Bartender)
  4. MacOS (JukeBox)
  5. Linux (DanceFloor)
  6. Its configuration utilities like Margarita allows the NOC (Network Operation Center) to customize tools
based on requirements from 'Fine Dining' questionnaires.
HIVE
HIVE is a multi-platform CIA malware suite and its associated control software.
The project provides customizable implants for Windows, Solaris, MikroTik (used in internet routers) and Linux platforms and a Listening Post (LP)/Command and Control (C2) infrastructure to communicate with these implants.
The implants are configured to communicate via HTTPS with the webserver of a cover domain; each operation utilizing these implants has a separate cover domain and the infrastructure can handle any number of cover domains.
Each cover domain resolves to an IP address that is located at a commercial VPS (Virtual Private Server) provider.
The public-facing server forwards all incoming traffic via a VPN to a 'Blot' server that handles actual connection requests from clients.
It is setup for optional SSL client authentication: if a client sends a valid client certificate (only implants can do that), the connection is forwarded to the 'Honeycomb' toolserver that communicates with the implant.
If a valid certificate is missing (which is the case if someone tries to open the cover domain website by accident), the traffic is forwarded to a cover server that delivers an unsuspicious looking website.
The Honeycomb toolserver receives exfiltrated information from the implant; an operator can also task the implant to execute jobs on the target computer, so the toolserver acts as a C2 (command and control) server for the implant.
Similar functionality (though limited to Windows) is provided by the RickBobby project.
See the classified user and developer guides for HIVE.

Frequently Asked Questions

Why now?
WikiLeaks published as soon as its verification and analysis were ready. In February the Trump administration has issued an Executive Order calling for a "Cyberwar" review to be prepared within 30 days.
While the review increases the timeliness and relevance of the publication it did not play a role in setting the publication date.
Redactions
Names, email addresses and external IP addresses have been redacted in the released pages (70,875 redactions in total) until further analysis is complete. Over-redaction: Some items may have been redacted that are not employees, contractors, targets or otherwise related to the agency, but are, for example, authors of documentation for otherwise public projects that are used by the agency.
Identity vs. person: the redacted names are replaced by user IDs (numbers) to allow readers to assign multiple pages to a single author. Given the redaction process used a single person may be represented by more than one assigned identifier but no identifier refers to more than one real person.
Archive attachments (zip, tar.gz, ...), are replaced with a PDF listing all the file names in the archive. As the archive content is assessed it may be made available; until then the archive is redacted.
Attachments with other binary content, are replaced by a hex dump of the content to prevent accidental invocation of binaries that may have been infected with weaponized CIA malware. As the content is assessed it may be made available; until then the content is redacted.
Tens of thousands of routable IP addresses references, (including more than 22 thousand within the United States) that correspond to possible targets, CIA covert listening post servers, intermediary and test systems, are redacted for further exclusive investigation.
Binary files of non-public origin, are only available as dumps to prevent accidental invocation of CIA malware infected binaries.
Organizational Chart
The organizational chart (far above image) corresponds to the material published by WikiLeaks so far.
Since the organizational structure of the CIA below the level of Directorates is not public, the placement of the EDG and its branches within the org chart of the agency is reconstructed from information contained in the documents released so far.
It is intended to be used as a rough outline of the internal organization; please be aware that the reconstructed org chart is incomplete and that internal reorganizations occur frequently.
Wiki pages
"Year Zero" contains 7818 web pages with 943 attachments from the internal development groupware. The software used for this purpose is called Confluence, a proprietary software from Atlassian.
Webpages in this system (like in Wikipedia) have a version history that can provide interesting insights on how a document evolved over time; the 7818 documents include these page histories for 1136 latest versions.
The order of named pages within each level is determined by date (oldest first). Page content is not present if it was originally dynamically created by the Confluence software (as indicated on the re-constructed page).
What time period is covered?
The years 2013 to 2016. The sort order of the pages within each level is determined by date (oldest first).
WikiLeaks has obtained the CIA's creation/last modification date for each page but these do not yet appear for technical reasons. Usually the date can be discerned or approximated from the content and the page order.
If it is critical to know the exact time/date contact WikiLeaks.
What is "Vault 7"
"Vault 7" is a substantial collection of material about CIA activities obtained by WikiLeaks.
When was each part of "Vault 7" obtained?
Part one was obtained recently and covers through 2016. Details on the other parts will be available at the time of publication.
Is each part of "Vault 7" from a different source?
Details on the other parts will be available at the time of publication.
What is the total size of "Vault 7"?
The series is the largest intelligence publication in history.
How did WikiLeaks obtain each part of "Vault 7"?
Sources trust WikiLeaks to not reveal information that might help identify them.
Isn't WikiLeaks worried that the CIA will act against its staff to stop the series?
No. That would be certainly counter-productive.
Has WikiLeaks already 'mined' all the best stories?
No. WikiLeaks has intentionally not written up hundreds of impactful stories to encourage others to find them and so create expertise in the area for subsequent parts in the series. They're there.
Look. Those who demonstrate journalistic excellence may be considered for early access to future parts.
Won't other journalists find all the best stories before me?
Unlikely. There are very considerably more stories than there are journalists or academics who are in a position to write them.
submitted by CuteBananaMuffin to conspiracy [link] [comments]

Space Engineers Feb 2019 public test UNOFFICIAL survey results (data dump)

Results are from 71 valid responses (86 responses total but 15 hadn't actually played the test) Thanks to all that submitted responses!

Graphical results

https://imgur.com/a/Ff1FF3i

New block comments

Progression tree comments

Cargo ship / random encounter comments

New spawning system comments

Temperature mechanic comments

New chat / inventory size comments

Overall test comments

This is a pretty amazing update. Nice job, Keen! I look forward to seeing the full release. Here are a few things I really like, in no particular order:
With that said, there's still room for improvement:
I also have a few things I'd like to see in future updates:
And to everyone at Keen Software House, seriously, great update. I love Space Engineers, and I love to see it improve. Keep up the great work!
submitted by lilbigmouth to spaceengineers [link] [comments]

Decred Journal — June 2018

Note: You can read this on GitHub, Medium or old Reddit to see the 207 links.

Development

The biggest announcement of the month was the new kind of decentralized exchange proposed by @jy-p of Company 0. The Community Discussions section considers the stakeholders' response.
dcrd: Peer management and connectivity improvements. Some work for improved sighash algo. A new optimization that gives 3-4x faster serving of headers, which is great for SPV. This was another step towards multipeer parallel downloads – check this issue for a clear overview of progress and planned work for next months (and some engineering delight). As usual, codebase cleanup, improvements to error handling, test infrastructure and test coverage.
Decrediton: work towards watching only wallets, lots of bugfixes and visual design improvements. Preliminary work to integrate SPV has begun.
Politeia is live on testnet! Useful links: announcement, introduction, command line voting example, example proposal with some votes, mini-guide how to compose a proposal.
Trezor: Decred appeared in the firmware update and on Trezor website, currently for testnet only. Next steps are mainnet support and integration in wallets. For the progress of Decrediton support you can track this meta issue.
dcrdata: Continued work on Insight API support, see this meta issue for progress overview. It is important for integrations due to its popularity. Ongoing work to add charts. A big database change to improve sorting on the Address page was merged and bumped version to 3.0. Work to visualize agenda voting continues.
Ticket splitting: 11-way ticket split from last month has voted (transaction).
Ethereum support in atomicswap is progressing and welcomes more eyeballs.
decred.org: revamped Press page with dozens of added articles, and a shiny new Roadmap page.
decredinfo.com: a new Decred dashboard by lte13. Reddit announcement here.
Dev activity stats for June: 245 active PRs, 184 master commits, 25,973 added and 13,575 deleted lines spread across 8 repositories. Contributions came from 2 to 10 developers per repository. (chart)

Network

Hashrate: growth continues, the month started at 15 and ended at 44 PH/s with some wild 30% swings on the way. The peak was 53.9 PH/s.
F2Pool was the leader varying between 36% and 59% hashrate, followed by coinmine.pl holding between 18% and 29%. In response to concerns about its hashrate share, F2Pool made a statement that they will consider measures like rising the fees to prevent growing to 51%.
Staking: 30-day average ticket price is 94.7 DCR (+3.4). The price was steadily rising from 90.7 to 95.8 peaking at 98.1. Locked DCR grew from 3.68 to 3.81 million DCR, the highest value was 3.83 million corresponding to 47.87% of supply (+0.7% from previous peak).
Nodes: there are 240 public listening and 115 normal nodes per dcred.eu. Version distribution: 57% on v1.2.0 (+12%), 25% on v1.1.2 (-13%), 14% on v1.1.0 (-1%). Note: the reported count of non-listening nodes has dropped significantly due to data reset at decred.eu. It will take some time before the crawler collects more data. On top of that, there is no way to exactly count non-listening nodes. To illustrate, an alternative data source, charts.dcr.farm showed 690 reachable nodes on Jul 1.
Extraordinary event: 247361 and 247362 were two nearly full blocks. Normally blocks are 10-20 KiB, but these blocks were 374 KiB (max is 384 KiB).

ASICs

Update from Obelisk: shipping is expected in first half of July and there is non-zero chance to meet hashrate target.
Another Chinese ASIC spotted on the web: Flying Fish D18 with 340 GH/s at 180 W costing 2,200 CNY (~340 USD). (asicok.comtranslated, also on asicminervalue)
dcrASIC team posted a farewell letter. Despite having an awesome 16 nm chip design, they decided to stop the project citing the saturated mining ecosystem and low profitability for their potential customers.

Integrations

bepool.org is a new mining pool spotted on dcred.eu.
Exchange integrations:
Two OTC trading desks are now shown on decred.org exchanges page.
BitPro payment gateway added Decred and posted on Reddit. Notably, it is fully functional without javascript or cookies and does not ask for name or email, among other features.
Guarda Wallet integrated Decred. Currently only in their web wallet, but more may come in future. Notable feature is "DCR purchase with a bank card". See more details in their post or ask their representative on Reddit. Important: do your best to understand the security model before using any wallet software.

Adoption

Merchants:
BlueYard Capital announced investment in Decred and the intent to be long term supporters and to actively participate in the network's governance. In an overview post they stressed core values of the project:
There are a few other remarkable characteristics that are a testament to the DNA of the team behind Decred: there was no sale of DCR to investors, no venture funding, and no payment to exchanges to be listed – underscoring that the Decred team and contributors are all about doing the right thing for long term (as manifested in their constitution for the project).
The most encouraging thing we can see is both the quality and quantity of high calibre developers flocking to the project, in addition to a vibrant community attaching their identity to the project.
The company will be hosting an event in Berlin, see Events below.
Arbitrade is now mining Decred.

Events

Attended:
Upcoming:

Media

stakey.club: a new website by @mm:
Hey guys! I'd like to share with you my latest adventure: Stakey Club, hosted at stakey.club, is a website dedicated to Decred. I posted a few articles in Brazilian Portuguese and in English. I also translated to Portuguese some posts from the Decred Blog. I hope you like it! (slack)
@morphymore translated Placeholder's Decred Investment Thesis and Richard Red's write-up on Politeia to Chinese, while @DZ translated Decred Roadmap 2018 to Italian and Russian, and A New Kind of DEX to Italian and Russian.
Second iteration of Chinese ratings released. Compared to the first issue, Decred dropped from 26 to 29 while Bitcoin fell from 13 to 17. We (the authors) restrain ourselves commenting on this one.
Videos:
Audio:
Featured articles:
Articles:

Community Discussions

Community stats: Twitter followers 40,209 (+1,091), Reddit subscribers 8,410 (+243), Slack users 5,830 (+172), GitHub 392 stars and 918 forks of dcrd repository.
An update on our communication systems:
Jake Yocom-Piatt did an AMA on CryptoTechnology, a forum for serious crypto tech discussion. Some topics covered were Decred attack cost and resistance, voting policies, smart contracts, SPV security, DAO and DPoS.
A new kind of DEX was the subject of an extensive discussion in #general, #random, #trading channels as well as Reddit. New channel #thedex was created and attracted more than 100 people.
A frequent and fair question is how the DEX would benefit Decred. @lukebp has put it well:
Projects like these help Decred attract talent. Typically, the people that are the best at what they do aren’t driven solely by money. They want to work on interesting projects that they believe in with other talented individuals. Launching a DEX that has no trading fees, no requirement to buy a 3rd party token (including Decred), and that cuts out all middlemen is a clear demonstration of the ethos that Decred was founded on. It helps us get our name out there and attract the type of people that believe in the same mission that we do. (slack)
Another concern that it will slow down other projects was addressed by @davecgh:
The intent is for an external team to take up the mantle and build it, so it won't have any bearing on the current c0 roadmap. The important thing to keep in mind is that the goal of Decred is to have a bunch of independent teams on working on different things. (slack)
A chat about Decred fork resistance started on Twitter and continued in #trading. Community members continue to discuss the finer points of Decred's hybrid system, bringing new users up to speed and answering their questions. The key takeaway from this chat is that the Decred chain is impossible to advance without votes, and to get around that the forker needs to change the protocol in a way that would make it clearly not Decred.
"Against community governance" article was discussed on Reddit and #governance.
"The Downside of Democracy (and What it Means for Blockchain Governance)" was another article arguing against on-chain governance, discussed here.
Reddit recap: mining rig shops discussion; how centralized is Politeia; controversial debate on photos of models that yielded useful discussion on our marketing approach; analysis of a drop in number of transactions; concerns regarding project bus factor, removing central authorities, advertising and full node count – received detailed responses; an argument by insette for maximizing aggregate tx fees; coordinating network upgrades; a new "Why Decred?" thread; a question about quantum resistance with a detailed answer and a recap of current status of quantum resistant algorithms.
Chats recap: Programmatic Proof-of-Work (ProgPoW) discussion; possible hashrate of Blake-256 miners is at least ~30% higher than SHA-256d; how Decred is not vulnerable to SPV leaf/node attack.

Markets

DCR opened the month at ~$93, reached monthly high of $110, gradually dropped to the low of $58 and closed at $67. In BTC terms it was 0.0125 -> 0.0150 -> 0.0098 -> 0.0105. The downturn coincided with a global decline across the whole crypto market.
In the middle of the month Decred was noticed to be #1 in onchainfx "% down from ATH" chart and on this chart by @CoinzTrader. Towards the end of the month it dropped to #3.

Relevant External

Obelisk announced Launchpad service. The idea is to work with coin developers to design a custom, ASIC-friendly PoW algorithm together with a first batch of ASICs and distribute them among the community.
Equihash-based ZenCash was hit by a double spend attack that led to a loss of $450,000 by the exchange which was targeted.
Almost one year after collecting funds, Tezos announced a surprise identification procedure to claim tokens (non-javascript version).
A hacker broke into Syscoin's GitHub account and implanted malware stealing passwords and private keys into Windows binaries. This is a painful reminder for everybody to verify binaries after download.
Circle announced new asset listing framework for Poloniex. Relevant to recent discussions of exchange listing bribery:
Please note: we will not accept any kind of payment to list an asset.
Bithumb got hacked with a $30 m loss.
Zcash organized Zcon0, an event in Canada that focused on privacy tech and governance. An interesting insight from Keynote Panel on governance: "There is no such thing as on-chain governance".
Microsoft acquired GitHub. There was some debate about whether it is a reason to look into alternative solutions like GitLab right now. It is always a good idea to have a local copy of Decred source code, just in case.
Status update from @sumiflow on correcting DCR supply on various sites:
To begin with, none of the below sites were showing the correct supply or market cap for Decred but we've made some progress. coingecko.com, coinlib.io, cryptocompare.com, livecoinwatch.com, worldcoinindex.com - corrected! cryptoindex.co, onchainfx.com - awaiting fix coinmarketcap.com - refused to fix because devs have coins too? (slack)

About This Issue

This is the third issue of Decred Journal after April and May.
Most information from third parties is relayed directly from source after a minimal sanity check. The authors of Decred Journal have no ability to verify all claims. Please beware of scams and do your own research.
The new public Matrix logs look promising and we hope to transition from Slack links to Matrix links. In the meantime, the way to read Slack links is explained in the previous issue.
As usual, any feedback is appreciated: please comment on Reddit, GitHub or #writers_room. Contributions are welcome too, anything from initial collection to final review to translations.
Credits (Slack names, alphabetical order): bee and Richard-Red. Special thanks to @Haon for bringing May 2018 issue to medium.
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